Added: 19 August, 2007
Group: Maya
Create hookah model, render and texture complete tutorial
Author: TechTut.com
page: 3
Texture and render hookah
In this lesson we will start render hookah in MentalRay.
Open render setting windows and choose Mental Ray from renders list
Create Image based light:
Load HDRI image (in this example I used free HDRI Dock-Sphere-FREE.hdr )
you can download free hdri images also from http://www.debevec.org/Probes/
In Render Stats turn off Primary Visibility
Select mentalraylbl1 (light sphere) and scale down it to 100.
Now begin to make a base material, start with blinn:
Tweak this blinn as on picture
Eccentricity 0.2, Specular Roll Off 0.7, Reflectivity 0.95
At MentalRay field, Reflection Blur and Rays 60:
Create ramp, connect it to transparency of blinn and tweak it,
Type U ramp, for white color set value 0.95:
Turn on raytrace refractions, set index 1.3:
Create another blinn for upper parts of hookah:
Tweak it as shown:
And for bowl create also blin and tweak it
Eccentricity 0.2, Specular Roll Off 0.75,
Specular color just a little move to the right (Value 0.6),
Reflection Blur 20, Reflection Rays 60:
Go to Mental Ray render setting set it to Production quality
And turn on Final gather:
Create three spot light
Left intensity 0.6, right 0.4, behind hookah 1:
Look throw each spot light it's must cover hookah:
Set color gain for image based light, set value 2:
That is all, that is basic rendering with MentalRay and HDRI.
Here another picture, modified with Photoshop, with shadow and background:
GO to: Page 1 : Create hookah like on the photo
GO to: Page 2 : Create hookah like on the photo page 2
GO to: Page 3 : Texture and render hookah
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