Added: 19 August, 2007
Group: Maya
Create hookah model, render and texture complete tutorial
Author: TechTut.com
page: 3
Texture and render hookah
In this lesson we will start render hookah in MentalRay.
Open render setting windows and choose Mental Ray from renders list

Create Image based light:

Load HDRI image (in this example I used free HDRI Dock-Sphere-FREE.hdr )
you can download free hdri images also from http://www.debevec.org/Probes/
In Render Stats turn off Primary Visibility
Select mentalraylbl1 (light sphere) and scale down it to 100.

Now begin to make a base material, start with blinn:

Tweak this blinn as on picture
Eccentricity 0.2, Specular Roll Off 0.7, Reflectivity 0.95
At MentalRay field, Reflection Blur and Rays 60:

Create ramp, connect it to transparency of blinn and tweak it,
Type U ramp, for white color set value 0.95:

Turn on raytrace refractions, set index 1.3:

Create another blinn for upper parts of hookah:

Tweak it as shown:

And for bowl create also blin and tweak it
Eccentricity 0.2, Specular Roll Off 0.75,
Specular color just a little move to the right (Value 0.6),
Reflection Blur 20, Reflection Rays 60:

Go to Mental Ray render setting set it to Production quality
And turn on Final gather:


Create three spot light
Left intensity 0.6, right 0.4, behind hookah 1:

Look throw each spot light it's must cover hookah:

Set color gain for image based light, set value 2:

That is all, that is basic rendering with MentalRay and HDRI.

Here another picture, modified with Photoshop, with shadow and background:

GO to: Page 1 : Create hookah like on the photo
GO to: Page 2 : Create hookah like on the photo page 2
GO to: Page 3 : Texture and render hookah
TechTut.com This tutorial is copyrighted. Partial duplication or full duplication is prohibited and illegal. Translation or usage of any kind without author�s permission is illegal.


Use our RSS feed to get the latest published tutorials directly to your news reader.



